utilityAdvancednewmc 1.20.x – 1.21.x53 lines
party / team system
players form parties: /party create, /party invite, /partychat, /party tp. friendly-fire is disabled within a party.
vanilla Skriptno addons required.
party-system.sk53 lines
command /party <text> [<player>] [<text>]: aliases: /p trigger: if arg-1 is "create": if {party.leader.%uuid of player%} is set: send "&cYou're already in a party." to player stop set {party.leader.%uuid of player%} to player add player to {party.members.%uuid of player%::*} send "&aParty created. Use &e/party invite <player>&a to add members." to player else if arg-1 is "invite": if {party.leader.%uuid of player%} is not player: send "&cYou must be the party leader." to player stop send "&e%player% &ainvited you to their party. &7Run &e/party accept &7to join." to arg-2 set {party.invite.%uuid of arg-2%} to player else if arg-1 is "accept": set {_leader} to {party.invite.%uuid of player%} if {_leader} is not set: send "&cNo pending invites." to player stop add player to {party.members.%uuid of {_leader}%::*} set {party.leader.%uuid of player%} to {_leader} delete {party.invite.%uuid of player%} loop {party.members.%uuid of {_leader}%::*}: send "&a%player% &fjoined the party." to loop-value else if arg-1 is "leave": set {_leader} to {party.leader.%uuid of player%} remove player from {party.members.%uuid of {_leader}%::*} delete {party.leader.%uuid of player%} send "&7You left the party." to player command /partychat <text>: aliases: /pc trigger: if {party.leader.%uuid of player%} is not set: send "&cYou're not in a party." to player stop loop {party.members.%uuid of {party.leader.%uuid of player%}%::*}: send "&d[Party] &f%player%&7: &r%arg-1%" to loop-value on damage: if attacker is a player: if victim is a player: # Both must have a leader SET — otherwise <none> = <none> would # cancel damage between two unrelated strangers (real bug from # an earlier revision). Guard with "is set" first. if {party.leader.%uuid of attacker%} is set: if {party.leader.%uuid of victim%} is set: if {party.leader.%uuid of attacker%} is {party.leader.%uuid of victim%}: cancel event send "&7&oFriendly fire blocked." to attacker
get it running
party-system.sk · 53 lines · vanilla Skript- 1
copy or download
grab the .sk file with the buttons up top.
party-system.sk· ready to drop in - 2
drop it in your scripts folder
save it exactly here on your server — no typos, just copy the path:
…/plugins/Skript/scripts/party-system.sk - 3
reload in-game
run this in chat or console — your script goes live instantly:
/sk reload party-system
that's it — your script is live. hop in-game to try it.
/ related templates
more utility templates
utility
afk detector
marks a player as afk after 5 minutes of no movement. announces when they go afk and return.
utilitytop players leaderboard (/top)
tracks player kills. /top shows the top 10 in chat. auto-updates as players kill mobs.
utilitytrash can gui (/trash)
opens a single-row chest the player can dump unwanted items into. contents discarded on close.